- Mobiles
- Cloud computing
- Collaborative environments
- Paperless publishing
- Geo-everything
- The personal web
- 3D virtual worlds
- Alternative input devices
Critical challenges:
- There is a growing need for formal instruction in key skills – information literacy, visual literacy and technological literacy
- There remains a generational skills gap between teachers and students
- Educational material, assessment and learning models needs to reflect current student needs
- There are significant shifts in scholarship and research
- Data collection for students performance will need to be collected in large scale
- Higher education is expected to deliver content and services via mobile devices
Key trends:
- Increasing globalisation continues to affect all aspects of our lives
- Collective intelligence and mass amateurisation is affecting how we think about content and knowledge
- Gaming continues as a universal phenomenon influencing social interaction and learning environments
- Visualisation tools are making information more meaningful and intuitive
- Huge increases in content make filtering the ‘noise’ more difficult
- Massive production of mobile phones are benefiting from unprecedented innovation.